| chrislehrich ( @ 2005-11-23 16:32:00 |
Memo To Self
Elliott just said something I want to tag for memory, about RPGs and wargaming; feel free to comment, of course!
He pointed to a blog wherein he drew a distinction between the tinkering-heavy "hard-core" wargaming and the clean-design "German-style" boardgaming. The point for me being that RPGs did to some degree arise from the former type of wargaming.
This raises an interesting point: people who played early proto-RPGs (the origin-points of D&D, Runequest, etc.) successfully were already well trained in a tinkering-with-rules-from-situation mindset. They had a lot of practice in engaging in dialogue between a real situation in-game and an overdetermined yet unclear abstract rules-set.
Which makes me wonder whether somehow heavy "crunch" can be used as Sim training-wheels. Hmmm...
It also raises the old Forge-popular argument about "newbies" and gaming styles. Sim really does require training; other styles do too, but we get that training in fairly everyday life by watching too much TV. Which goes nicely toward refuting the naturalist claim: it's not that Narrativism/Gamism and so on are more "natural and normal," but rather they are more smoothly in accord with mainstream structures of our culture's thinking. Again, hmmm....
Elliott just said something I want to tag for memory, about RPGs and wargaming; feel free to comment, of course!
He pointed to a blog wherein he drew a distinction between the tinkering-heavy "hard-core" wargaming and the clean-design "German-style" boardgaming. The point for me being that RPGs did to some degree arise from the former type of wargaming.
This raises an interesting point: people who played early proto-RPGs (the origin-points of D&D, Runequest, etc.) successfully were already well trained in a tinkering-with-rules-from-situation mindset. They had a lot of practice in engaging in dialogue between a real situation in-game and an overdetermined yet unclear abstract rules-set.
Which makes me wonder whether somehow heavy "crunch" can be used as Sim training-wheels. Hmmm...
It also raises the old Forge-popular argument about "newbies" and gaming styles. Sim really does require training; other styles do too, but we get that training in fairly everyday life by watching too much TV. Which goes nicely toward refuting the naturalist claim: it's not that Narrativism/Gamism and so on are more "natural and normal," but rather they are more smoothly in accord with mainstream structures of our culture's thinking. Again, hmmm....