chrislehrich ([info]chrislehrich) wrote,
@ 2005-12-02 21:03:00
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That's Interesting
So all the Forge theory forums are now closed, forever. And what have we learned, Dorothy?

Warning. This is bad-tempered, probably not very well thought-out, and may quite possibly offend. Tough.

First of all, it turns out that what Ron means by theory is exclusively in the sense of certain arts discourses: theory of harmony, as opposed to writing harmony. Which means that all attempts to utilize theory at the Forge to do analytical or constructive work were always, in Ron's opinion, pointless. Therefore, to put it simply, the analytical value of Ron's Big Model must be placed under a very big question-mark, since apparently even its creator sees no value there.

Second, there is every reason to think that it is, at the least, a limited analytic model, if by that we mean a scientific theory: a cohesive description that matches all the known facts. For example, the Big Model utterly fails to account for things like D&D being successful. Now the Big Model hard-line defenders always deflect this into marketing questions and so on, but the fact is that a lot of people have had a lot of fun playing D&D. The Big Model fails to explain this, because it doesn't actually explain anything except how to write a certain type of game -- of which D&D is not one.

Third, there are certainly any number of people (I name no names) who think that the "hot" Forge-based games are rather dull and limited. I think that's an overstatement, but it is true that the Big Model used as a design base tends to generate a particular type of gaming that isn't for everyone, and doesn't do everything gaming can do. Which makes its value as a design base limited.

Fourth, John Kirk has just taken the whole engineering/design approach to its logical next step in his little book on Design Patterns. If your purpose is simply to design games constructively, I see little or nothing that Kirk hasn't superseded.

So, fifth, the open question at the Forge, for some of us anyway, has been:
Can theoretical modeling be used for other things?
Such as:
Analysis of a hobby
Design of other kinds of RPGs
Improvement of play
etc.
With this latest gesture, Ron has apparently answered to his satisfaction:
NO

Now I have for some time been trying to work my way mentally back into feeling positive about the Big Model. I have tended to think it the best thing we've got -- or rather, I've kept saying that. Frankly, I have been very dubious about the model for some time, but have wanted to contribute positively and helpfully to the vibrant Forge community.

Now that Ron has killed that, it's time to be honest. The Big Model never was much good for anything but designing a particular kind of game that Ron and a number of other folks like. It has never been any good for analyzing play or developing new ideas. It is non-flexible and rigidly hierarchical. It makes ludicrous assumptions about human social relations.

Now I know why: it was never supposed to be any good for anything else.

I guess this has in some sense been said many times on the Forge, but I find it disappointing. In all those fights about Simulationism, for example, there was an implicit agreement that people actually thought working out how Sim does work would develop new things. But since the model is now set in concrete, and since it never successfully described Sim play nor identified a successful Sim game in a way acceptable to both Sim-lovers and Nar-lovers, the basic answer is that the Big Model is great if you don't much care for Sim. If you like Nar games, and by that I really now mean a trade-name rather than a general type (since as we've seen the Big Model doesn't do general types), then the Big Model is for you. I don't know about Gam -- I've never been interested. But if you're interested in anything else, then the Big Model simply has nothing to offer.

I'm disappointed, and feel slightly cheated. All those interesting conversations I've had over the last couple of years, with a lot of cool, smart people, turn out to have been irrelevant to "the real point." Ron actually writes that the forum has done for him as much as it will do. So what? Since when was this a Cult of Ron?

Or rather... uh oh, was this always just a Cult of Ron?

Because standing back and looking at it, what I'm seeing here is that in some sense the anti-Forge types were always largely right. The Forge itself was a large community of people, a certain number of whom (like me) never had a whole lot of worshipful feeling for Ron or the Model. But it turns out that our conversations and comments always just bored Ron. So long as we toe his line and talk only about the games we're in, we're welcome at the Forge. If we want to talk about something else, for example if we want to talk about theory in any but the most limited and parochial sense (i.e. if we want to talk about theory in the sense used by academics in most disciplines), then we're just out of court and have to go play elsewhere.

Why? Was it really so hard simply to say of a forum, "I'm looking for three part-time moderators to take this over so I don't have to." Was that so hard? Then he can do what he wants, and others can do what they want, and cross-fertilization and interesting things will happen. Turns out that's no good for him: it has to be his game or he takes the ball and goes home.

Maybe tomorrow I'll simmer down about it, but frankly I'm disgusted.

I'll repeat it very, very slowly:

"Theory" is:

1. The flip-side of "practice" (applied arts)
2. A description of the known facts according to a cohesive schema (sciences)
3. A mode of analytical thought dependent upon rigor and logic, seeking knowledge through ratiocination (philosophy & humanities)

1 is what Ron means. It's a waste of time if you don't adore the product.
2 is what Ron sometimes claims to mean. The Big Model doesn't work for this, because it fails grossly on some major data.
3 is what I have always meant. The Big Model was always in need of revision on this basis, because of logical inconsistencies.

If you want #1, stick with the Forge.

If you want anything else, it's over and dead.



(Post a new comment)


[info]benlehman
2005-12-03 02:34 am UTC (link)
May I suggest that you start an RPG theory forum?

yrs--
--Ben

(Reply to this) (Thread)


[info]chrislehrich
2005-12-03 02:45 am UTC (link)
If by that you mean I should set up my own little Forge-ish website, that's ridiculous.

Think of it this way. The Forge was (and is, to be fair) a community. Ron has been hosting that community, and has built it up to run a particular kind of way, with strict ground-rules and the like. That has taken a lot of work, and I for one am grateful to him.

As a regular participant in that community, my responsibility was quite simply to behave properly and, to the extent that such things do not infringe upon the moderator's formal duties, to encourage others to do so as well.

For example, when I have gotten out of line, I have certainly debated the matter with Ron, but I have tried to learn from it and alter my behavior or approach without simply being pissy. When Ron has asked me for help or suggestions, I have given them willingly and without expectation of favor. While I have made my concerns and criticisms clear, I have generally defended the Forge as a useful and vibrant community; I have insisted, time and again, that the whole "Cult of Ron" thing was always crap. I have written, for example, the big sticky at the top of Site Discussion, "On Charitable Reading," in which I encourage others to raise their conversational standards so as not to fall into exactly what the Forge is constantly accused of: pseudo-intellectual bullshit. I have, in short, behaved as a responsible regular contributor.

Now that, in my opinion, the moderator is behaving irresponsibly, I have (as he asked) said so on a blog, not at the Forge.

Suppose, as I think likely, Ron decides he disagrees? Does that make it incumbent upon me to start a new community? That's madness. Why should I?

I may be misunderstanding what you mean, but honestly: why on earth would I want to do such a thing?

(Reply to this) (Parent)(Thread)


[info]benlehman
2005-12-03 02:51 am UTC (link)
Nah, it's like this. Ron has been annoyed with the Theory and GNS forums for years. To his eyes (right or wrong) they aren't helping the mission of the site. To his eyes, they're hurting it. The effort he puts into them, for him, is wasted effort.

I don't see any reason why he should continue to put in that effort, given context.

Now, you don't see them as a waste. You think that those forums are really important. Cool! I'd much much rather have you moderating an RPG theory discussion forum than Ron, who doesn't think that they're as important as publishing and play. So I'm saying: Please do start a forum in place of the old ones! I will happily participate.

yrs--
--Ben

(Reply to this) (Parent)(Thread)

(no subject) - [info]chrislehrich, 2005-12-03 03:39 am UTC
(no subject) - [info]benlehman, 2005-12-03 03:43 am UTC
(no subject) - [info]chrislehrich, 2005-12-03 04:03 am UTC
(no subject) - [info]unrequitedthai, 2005-12-03 05:23 am UTC
Surprise! Guess Who. - [info]fang_langford, 2005-12-06 05:15 pm UTC
Re: Surprise! Guess Who. - [info]benlehman, 2005-12-07 01:03 am UTC
Re: Surprise! Guess Who. - [info]fang_langford, 2005-12-07 02:27 pm UTC
Re: Surprise! Guess Who. - [info]benlehman, 2005-12-07 02:30 pm UTC
Re: Surprise! Guess Who. - [info]fang_langford, 2005-12-07 08:17 pm UTC

[info]jholloway
2005-12-03 03:43 am UTC (link)
I don't know if Ron particularly sees non-design-related (or even more narrowly, non-that-particular-kind-of-design-related) theory discussion as irrelevant, but I do think he's taking a somewhat narrowed view of the mission of the Forge, and he sees those things as being outside that mission.

Which is a shame in one way -- I enjoyed them. But I didn't contribute in any meaningful way like you did, so maybe to me the lack is less important. I do agree that this seems to represent a rather narrow conception of "theory."

(Reply to this)


(Anonymous)
2005-12-03 05:58 am UTC (link)
I don't know, Chris, I guess I completely disagree with nearly all points of your analysis -- from the D&D-theory clash bit to Ron pooing all over theory/everything that has been discussed -- but I've only got less than half-hour left here at work and don't really have the time to go into detail on WHY I disagree.

Maybe I can on Sunday, depending on what my workload is like through the evening, but anyways: I have a dissenting opinion, and I find it very interesting how differently we're each reading and interpreting this event and statements made of it. I will make one quick observation: not to be insulting, but your reactions sound a bit like deduction informed by a case of sour grapes to me, and thus look rather suspect to me as such.

Honestly, I never had much use for the theory forums, though I did contribute to them here and there. Especially lately, I always thought they were distracting from actual design talk, just whirling in unending circles of subjects discussed to death years ago, so I'm not disappointed they're finally going away.

(Reply to this) (Thread)


[info]greyorm
2005-12-03 06:00 am UTC (link)
Damnit! The above was me. LJ is supposed to keep me signed in and for whatever reason it hasn't been lately.

(Reply to this) (Parent)(Thread)


[info]badgerbag
2005-12-03 06:58 am UTC (link)
But if you weren't interested and the discussions weren't useful.... they were obviously useful to the people *having* the discussions. So why kill them? What a huge fuck-you to the people on The Forge... and how unnecessary.

I agree strongly with Chris... even (especially) the pissy ill tempered parts. The heavy-handed "moderation" has always been rather annoying on there. And yes, theory is helpful, good, and inspiring for game design & play. I've learned a lot from the discussions on The Forge and appreciate it (and defend it) even when the whole Cult of Ron thing bugs the hell out of me. Now that he's taking his G.I. Joes and going home it is even more apparent that he can't handle dissent from his own party line.

Community discussions should be conversations and arrivals of ideas. They're messy. People's feelings get hurt. They put their egos into it a bit - very understandable. At this point I'm sure some people on there would gladly shoot each other when the revolution comes... you know, that's what makes it an interesting discussion. And that was obviously going on at several levels. It's so disingenous for people to say that "it was just getting repetitive, or distracting from the Real conversation..."! Rather... "I cannot stand for all these people who are not my Minions to be paying attention to each other, right in front of my face!"

Knock knock!
Who's there?
Control freak.
Control fr...
No, no, what you SAY, is, you're supposed to say, "Control freak WHO?" like this, and ...

Heh.

(Reply to this) (Parent)(Thread)

(no subject) - [info]greyorm, 2005-12-03 08:23 am UTC
(no subject) - [info]chrislehrich, 2005-12-03 03:28 pm UTC
(no subject) - [info]greyorm, 2005-12-03 09:19 pm UTC
(no subject) - [info]chrislehrich, 2005-12-04 07:26 am UTC
(no subject) - [info]greyorm, 2005-12-05 03:31 am UTC
(no subject) - [info]zdashamber, 2005-12-06 01:15 am UTC
(no subject) - [info]greyorm, 2005-12-06 03:11 am UTC
(no subject) - [info]zdashamber, 2005-12-06 04:25 am UTC
(no subject) - [info]greyorm, 2005-12-06 09:32 pm UTC
(no subject) - [info]badgerbag, 2005-12-07 06:36 am UTC
(no subject) - [info]greyorm, 2005-12-07 08:44 am UTC

[info]chrislehrich
2005-12-03 03:17 pm UTC (link)
I'll wait to respond until I see your longer remark. You may have to chop it in two -- bear in mind that LJ doesn't like very long responses to posts. But I do want to hear what you have to say. Looking forward to it....

(Reply to this) (Parent)(Thread)

Part One - [info]greyorm, 2005-12-05 07:35 am UTC
Part Two - [info]greyorm, 2005-12-05 07:36 am UTC

[info]foreign_devilry
2005-12-03 06:33 am UTC (link)
Chris, yes.

And the forum you and Ben are talking about sounds a lot like what I originally wanted Push to be (though now it's evolved into something else completely, which is fine). I'm not sure I'm the caliber thinker you want moderating such an endeavour, but I'm totally in, in whatever capacity. Shine on you crazy diamond.

(Reply to this)


[info]badgerbag
2005-12-03 07:02 am UTC (link)
Anyway, what about having a group blog focused on theory, instead? I think that a lot of good discussion is happening on blogs - which can also evolve into communities of posts and commenters who all read each other.

(Reply to this) (Thread)


[info]chrislehrich
2005-12-03 03:34 pm UTC (link)
Who's moderating? Who's keeping it from turning into RPG.net-style meandering: "Sell me Sim!" What are the rules?

Don't sell Ron short. The Forge has focus and considerable conversational rigor (for the net, anyway, which isn't saying a lot). I don't know of that sort of community happening somewhere else.

If it has to go outside the Forge, there's going to have to be some very hard, very deep (oooh!) thinking about moderation or editing. That's not going to be a pleasant task, much of the time. Which, again, is why I wish Ron had simply solicited two or three special deputy moderators or something to handle the theory forum: such moderators would already have the position and authority to say, "Thread closed, thanks for playing." Now it will have to be built all over again -- if it happens at all.

(Reply to this) (Parent)(Thread)


[info]ewilen
2005-12-04 12:06 am UTC (link)
For now, the best way to go may be to take advangtage of feed aggregators. (I use Safari 2.0.)

What this gives you: you get to hear from the people you think have something useful to say, and everybody gets to moderate direct commentary on their postings as they see fit. Both overzealous moderation and pointless/rude posts are likely to be their own punishment, while particularly interesting posts are likely to generate outside pointers. Voila, a rough and ready form of peer review without the slightest taint of censorship.

(Reply to this) (Parent)


[info]losrpg
2005-12-04 06:15 am UTC (link)
I feel kind of funny seeing all this disappointment with the Forge, 'cuz I stopped expecting anything from it a long time ago. I don't really mean that in a derogatory way, just that it stopped providing anything of value to me. Sure, I had my differences with the theory and I looked askance at some of the behavior of some of the major players. But I had taken what I found to be of value, discarded the rest, and moved on. And there was plenty of value, but I think you're spot on in your assessment of what the theory was meant to be. I think that's what caused so much of my initial rancor there; I took the theory to be your #3.

I guess this has in some sense been said many times on the Forge, but I find it disappointing. In all those fights about Simulationism, for example, there was an implicit agreement that people actually thought working out how Sim does work would develop new things. But since the model is now set in concrete, and since it never successfully described Sim play nor identified a successful Sim game in a way acceptable to both Sim-lovers and Nar-lovers, the basic answer is that the Big Model is great if you don't much care for Sim.

I've said this at least a few times before, but I think there are a good 5 or more independent CAs hiding in the Sim box. Maybe there's only 3. I think that recognizing this would be a big step forward to making GNXXXXX into a viable taxonomy. But I'm not sure that's really productive. The big lesson of CA is "know exactly how your game is supposed to be fun, and design it to support that style." Ron seems to be happy with this, and from a game design viewpoint, he probably should be. But as you say, it's not a solid theoretical taxonomy, if that's what you're after.

(Reply to this) (Thread)


[info]chrislehrich
2005-12-04 07:21 am UTC (link)
Well, two points.

First, I was feeling that there was a growing "alternative" theoretical community at the Forge. Instead of pissing and swearing as such people usually do, we (and I think I was one) were more or less trying to use the Big Model to do other interesting things beyond what Ron had in mind. People would always try to extend it this way or that, and see what happened; sometimes something came of it, sometimes not, but there was good intellectual activity happening and some interesting work and thought being done. The funny thing is, I thought Ron liked this. I know I would if I were him, even if I had his objectives: I'd think, "hey, these people who don't even want to do what I happen to do want to pick up my model and do crazy things with it -- and they'll cite me in the process. I am a Founder and someone everyone grapples with. Great!" Apparently Ron doesn't think like that. I'm not sure who this snipes at, but here you have another reason why the Forge was never an "academic" community. (Come to think of it, that's probably somewhat more of a swipe at academia, but I like it.)

Second, I always worry about the extending GNS thing. I guess I tend to be dubious of taxonomic models in general, because I rarely see what their purpose is. I grant that there is serious validity in fine distinctions, because they grant clarificatory power in dealing with very tight specifics. But I haven't seen GNS-style taxonomy used to classify in this way: it's a matter of "which pigeonhole do I put this in so I don't have to think about it any more?" Ron's intent, of course, is the reverse, and I give him credit for that. So (to come back to the point) if you want to extend a GNS-style taxonomy, why would you want to do so? I mean, what's the analytical yield that makes up for the added difficulty of handling?

(Incidentally, did you have a Forge handle I might recognize? Not that it matters, I suppose.)

(Reply to this) (Parent)(Thread)

(no subject) - [info]losrpg, 2005-12-04 04:26 pm UTC
(no subject) - [info]jimhenley, 2005-12-04 05:51 pm UTC
(no subject) - [info]ewilen, 2005-12-04 07:37 pm UTC
(no subject) - [info]losrpg, 2005-12-05 04:59 pm UTC

[info]thededine
2005-12-05 06:44 pm UTC (link)
You are absolutely right about Big Model: it is not about all of gaming. It's about coherent gaming, which is a special subset of gaming that a lot of people at the Forge like. Big Model never claimed to be about all of gaming (not having a single document makes it easy not to claim something), but it's often been treated as if it is.

The Forge is about developing a framework under which publishing indie games is not only possible, but easier. Much like Big Model, the Forge never claimed to be about all games everywhere (it's not even really about all indie games everywhere), but it often gets treated as such.

I'd be pleased as punch to see a new venue for discussing a different corner of gaming. I'm skeptical that you could talk about all gaming everywhere, especially on an internet site which restricts its participants to those people comfortable with a large online time commitment. But another voice is never a bad thing. I'd even be willing to lend a hand, in my own heavily-constrained-schedule sort of way.

(Reply to this)

Part 1
(Anonymous)
2005-12-06 02:00 am UTC (link)
I realize this is a rant, but I don't really buy your points here at all.

Well truth be told, I don't particularly even understand your first point. If you can link to something that leads you to this conclusion that might help, but it certainly sounds to me like you're putting words in Ron's mouth I've never heard him utter. This whole "model isn't supposed to be good for anything" stuff is pretty bizarrely left field and entirely constructed in your own psyche. Not to be too personal about it, but it sounds an awful lot like a defense mechanism to me...convincing yourself of that one thing makes it real easy to dismiss everything else...thing is that one thing is a total fabrication making your dismissal sound like sour grapes to me.

As to your second point I can't think of any "known facts" that contradict the Big Model. There's stuff the Big Model doesn't address in detail at this point, but I can't think of anything you can point to that says "see, this fact disproves it". Your own example doesn't even come close to working. The model absolutely allows for the success of D&D...in fact there've been numerous threads on that very subject throughout the Forge's history. There's nothing at all in the theory that says "if X the game will fail" so there is no possible way one can say "D&D is X therefor it should fail". What the model does predict with regards to D&D is that getting successful play out of it requires some fairly significant drift...a prediction that I think is amply proven. It is precisely this incoherence of D&D that requires drift to get successful play that also leads to it appealing to a very broad market because there is at least some piece of it that any given group can find attractive, base their game around and drift the rest. D&D's success seems completely obvious and sensible to me. I certainly don't see anything in the model that suggests it should be otherwise.

As to your third point, if by "dull" you mean "I don't like it" big surprise there. Artistic Creation not Appreciated by Everyone...is hardly headline news. But I think you're way off base by implying that the model leads to a certain kind of design. The model leads to informed design...to requiring designers to be aware of things and to understand the underlying structure of play. The model indicates that rules are there to encourage a certain set of play behaviors in players. But the model doesn't direct designers to design Pery Nar games.

The Forge COMMUNITY tends to direct designers to design pervy nar games...yes. But the model. The model is completely neutral on the subject. The Forge Community definitely engenders a certain degree of "more pervier than thou" on upsmanship among designers...but if you've paid any attention to the Ronnies you'd see that Ron actively discourages that. The primary thing the model does is say "don't design your game in ignorance". Subsequently the model is definitely biased against games designed in ignorance, but beyond that, its all virgin territory.

Fourth, I haven't had the chance to read all of Kirk's book thoroughly, but what I've skimmed doesn't suggest to me that anything's been "superceded". So far they seem to complement each other nicely.

Valamir
Ralph

(Reply to this)

Part II
(Anonymous)
2005-12-06 02:01 am UTC (link)
As to your definition of theory...well...we've already gone around our disagreement on that front earlier this year. Theory is useful only to the extent that it points to practical development. Science's ultimate success is when it leads to something an Engineer can actually use it for. Personally, I think its impossible to find knowledge through ratiocination. What you can find is a damn solid hypothesis. Logic and reason lead to hypotheses. It points you in a direction. It suggests a question for further study. It doesn't give you knowledge. Knowledge comes from the empirical testing of that hypothesis and having it proven or disproven through experience...actual play in Forge terms. Ratiocination that isn't validated through actual play...is just so much coffee shop navel gazing to me. The only purpose of such discussions is to generate more discussion, because that's what the practitioners are really after...something more to talk about. If the talking doesn't lead to action...to doing something (designing a game informed by the discussion, or improving play from being informed by the discussion) than the discussion is just valueless noise. Might as well have been discussing the weather.

I know for a fact that this was Ron's biggest problem with the theory forums. Too much rambling about the weather and not enough doing. Gaming should be an active hobby. Getting ones fix from talking about gaming but never playing is as bad as getting ones fix from reading a splat book but never playing. By forcing all future Forge theory discussions to be filtered through Actual Play, Ron's hoping to replace discussions of the weather with discussions of what really is going on around a real gaming table with real people.

Personally, yes, the approach is more heavy handed than I would have done were it my site. Yes, I would be much happier if Ron had simply appointed a few more moderators to help him out. If it were my site I probably would have shut down RPG Theory and created a new forum called "Open Theory". I would have appointed a couple reliable folks to police the discussions and make sure they stayed on topic and within the bounds of Forge etiquette and then let people ramble on all they want...one can always just not go there if one isn't interested.

I then would have recreated the GNS forum altogether into a Big Model forum where people wanting to know what the Big Model was about could ask questions and have them answered *by a moderator*. I know a perpetual source of frustration was the shear number of times that certain "dissenters" would use honest newbie questions as a chance to recruit more dissenters by jumping into newbie threads and throwing around a bunch of contradictory posts that only served to confuse the hell out people and make it look like the model was this big hard to grasp thing. A forum where any one could start a thread, but only the thread starter and the moderators could reply would have solved that problem nicely.

That's what I would have done. But Ron didn't ask me. The third highest post count on the site...I've been there since the beginning of the second incarnation...and I didn't know it was being shut down till the day he announced it.

Yeah...I felt a little miffed too. Because that's the thing about community, when you're part of one you grow attached to it, and that attachment gives one a sense of entitlement. But entitlement is really bunk. Noone has sweated over the Forge even half as much as Ron has...so no one is really entitled to expect anything.

Valamir
Ralph Mazza

(Reply to this) (Thread)

Re: Part II
[info]jhkimrpg
2005-12-07 06:51 am UTC (link)
Ralph Mazza wrote:
Yeah...I felt a little miffed too. Because that's the thing about community, when you're part of one you grow attached to it, and that attachment gives one a sense of entitlement. But entitlement is really bunk. No one has sweated over the Forge even half as much as Ron has...so no one is really entitled to expect anything.

If we are indeed a community, then I think we do have a right to expect something from each other. If after a while of posting there, I behaved incredibly rudely (and perhaps I did at times) on The Forge, I think perhaps people had a right to expect better of me. I'm not saying that we legally have some claim over a hosted Internet service which Ron and Clinton are paying for -- but we have a right to feel miffed and think ill of a person for their behavior towards the other members of our community.

(Reply to this) (Parent)(Thread)

Re: Part II - [info]chrislehrich, 2005-12-08 03:31 am UTC
Re: Part II - [info]greyorm, 2005-12-08 05:11 pm UTC
Re: Part II - [info]jhkim, 2005-12-08 09:14 pm UTC
Re: Part II - [info]greyorm, 2005-12-09 03:02 am UTC

(Anonymous)
2005-12-06 05:37 am UTC (link)
I've been over at the Forge for a bunch of years now, though I've always read way (waay) more than I've posted. But it's been seminal to the way I think about RPGs & RPG design.

For what it's worth I think Ralph & Greyorm are right on the money.

A couple years ago I read a post on some rpg user site lamenting the acquisition of TSR by WotC. It went something like:

"TSR, you bastards. I can't believe you are so fucked up as to even comtemplate this sellout. May you rot in hell forever. But my greatest bitterness will always be that you, TSR, have consigned this hobby that I, along with so many thousands of other loyal fans who you have just screwed in the ass, love so very dearly into such complete oblivion. In 12 months time Role Playing will have disappeared from the face of the earth forever, and it's ALL YOUR FAULT, TSR--you bastards!"

With great respect, Chris, I can't help seeing a touch of the same melodrama in your response. Which kind of suprises me.

If you're right and it does mean so much to so many, then light a candle. If you build it, they will come.

Charles Ferguson

(Reply to this) (Thread)


[info]chrislehrich
2005-12-08 03:34 am UTC (link)
I hope my more recent posts have clarified a bit. The melodrama was, if present at all, an effect of annoyance. But I do not think that Ron has killed gaming or anything asinine like that. The Forge has been important, and Ron as well, and I do think that this influence will decline as a result of these changes. But, like the Forge and Ron though I do, I don't think they could kill gaming or indie gaming no matter how hard they tried. Ron has never claimed that the Forge has that kind of power, and those who have are deluding themselves. So while I think it's rather sad to see these changes, I certainly don't think it's the end of anything except theory at the Forge.

(Reply to this) (Parent)

Re: Surprise! Guess Who.
[info]benlehman
2005-12-07 01:21 am UTC (link)
Fang --

My offer was specifically to Chris, and was: If he wants to run a theory discussion website, I (or, more specifically, These are Our Games) will pay the costs.

yrs--
--Ben

(Reply to this)


[info]silmenume
2005-12-07 09:17 am UTC (link)
Several days ago I signed onto the Forge to read the thoughts of other posters who shared a loosely common interest and read what they had to say. Some threads were interesting to me and some weren’t. For those that weren’t interesting, I stopped reading them. Some people I enjoyed interacting with and others I did not. Some were nimble in their thinking, some we obdurate defenders of dogma. In all this ideas were played with, turned over, stretched, crushed, spindles, shot at, shat upon, spit at and defended. You know what, some really interesting notions came out of this process. It shouldn’t be all that surprising, most investigations function like this. But the big boss, who definitely had the right and authority to do so, decided this was no longer of interest or service to his admittedly open-to-the-public ends. Be gone philosophers! You quarrelsome lot! You bicker and take up bandwidth but produce little that us practical designers can use for our practical goals. Pragmatism is the new game in town! Hooray!!

…but wait! Is not the goal to create games that will sell? Were we not to consider the whole enterprise as something of a business oriented venture? If the Forge was a site devoted towards the laudable goal of enfranchising game designers, I’m rather at a loss how one who truly believed in that paradigm could find “theory” to be antithetical to said aims. Any and all businesses that have grown and stayed dominant in their fields have done so by investing some of their creative and inventive energies in basic research. You know the kind - the wild type of thinking and experimenting that doesn’t have an immediate marketable goal at hand? Insanely arcane branches of mathematical theory that ultimately made possible trillions of dollars of secure online transactions. How about the transistor at MaBell? Who saw where that would lead? How about ruminations about why different colored lights resulted in different voltages when striking the same photovoltaic substance – who saw where that would lead? General Relativity and Quantum Chromodynamics – who needs that ivory tower bullshit? I mean they’re just a bunch of overly complex equations demonstrating nothing more than the masturbatorial mental might of their creators that have no nor could never have any practical or industrial utility, right?

I’m going to borrow from greyorm’s metaphor.

A bunch of guys have been arguing for some time about how to create better gymnastics routines. Much of this argumentation was unstructured and frequently acrimonious. So one of the guys says, “Screw it, I’m going to set up my own gymnasium and run it my way so we can get some serious work done.” This guy does set up his own gym, sets up his own rules of conduct and lets in others who are also share a serious interest in producing new gymnastic routines. He does this and discovers that a really good trampoline was extremely useful in the creation of new gymnastic routines. For a while there is both experimentation with the trampoline itself as well as the creation of new routines! As the trampoline was improved it became easier for those creating new routines to do so. In time 3 basic types of gymnastics were identified and laid out.

Two of the types of gymnastics were really flowering now that the trampoline had been “perfected” and were really goin’ and blowin’. Except those who were working on the third school of gymnastics weren’t getting much bounce from the trampoline. In fact they weren’t getting much bounce at all. So this third group kept bitching about this problem and kept tinkering with the trampoline so that they could get the same bounce assist from trampoline as the other two schools of gymnastics were getting. The response from the first two schools fell basically into two major camps. Those who declaimed that those of the third gymnastics school just didn’t understand how to use the trampoline and those who declaimed that the third school inherently had no bounce to begin with.

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[info]silmenume
2005-12-07 09:18 am UTC (link)
The owner of the gymnasium who was really excited by the new routines being created by those of the first two schools apparently grew weary of the bitching and constant fussing with and about the trampoline by the third school and finally declared that there will be no more futzing with the trampoline. You see, the trampoline had been such a smashing success with the other two schools and they were being so productive that the owner of the gymnasium apparently concluded that the third school’s lack of productiveness in the creation of new gymnastic routines plus their wasteful obsession with the trampoline could only be cured by taking away the garage where the trampolines were being worked on. You see! Once no longer distracted by the trampoline, which was never the point in the first place, the third school will come to their senses and redirect all their creative energies which has been wasted on that trampoline and focus them where they were always supposed to go anyway – the creation of new gymnastic routines!

…except that the third school still wasn’t getting any bounce.

Yes, the owner of the gymnasium had full, clear rights to do and had even given long notice that such a thing might happen. Now these people, some who enjoyed tinkering with the trampoline for sheer pleasure of tinkering with the trampoline and others who were in the third school got very upset with action. The problem wasn’t so much that the garage they were working in was shut down and they were mad at the rightful owner’s free choice to do so, but rather they had been sold a bill of goods saying that everyone who was serious about gymnastics would benefit from the use of the gymnasium. The more one put in the more one got out! Many people had committed a great deal of time, and energy into this communal effort and then were basically told that, “I don’t care if you get any bounce out of this trampoline or not, that’s your own problem – you ain’t been creatin’ new routines and that means you’ve been wasting everyone’s time and effort.”

What? Huh?

But them of us that’s been sayin’, “Hey we wuz sold a bill of goods,” have been characterized as a bunch of self-centered, greedy and thankless assholes.

I guess holding up the covenant and saying, “Hey you didn’t complete the deal,” makes us a bunch of unclean pariahs.

Hey! The emperor really has no clothes…

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[info]greyorm
2005-12-07 10:04 am UTC (link)
Thanks for posting that, Jay, it just proves what a nutty bunch of wankers you guys really are...I mean, er...ok, ok, kidding, kidding. Couldn't resist.

What I really wanted to say is that was an excellent way of putting your position, thank you for posting it. I can see more clearly how and why this is upsetting and understand where you are coming from regarding your feelings on the issue.

Alright, I just thought of this, so it's rough. Suppose someone like me comes along and says, "Listen, I'd love for you guys to get your bounce, but your continued playing around with the trampoline means the rest of us have been unable to move forward. The trampoline keeps being reset and constantly used for tinkering, and that is driving people who can use it away. I have to cut my losses."

I don't know if that makes sense to you or not, but if it does, I think/hope it would allow for both points of view to co-exist, to understand one another, and put any bad feelings in perspective: as valid yet without painting the opposition as a bunch of insensitive jerks (and with your input regarding how you feel about it, that would be on either side).

Yes/no?

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(Anonymous)
2005-12-07 03:01 pm UTC (link)
Or how about this extension to the metaphor.

The third school that been futzing around with the trampoline has a number of students. Several of those students go to a competition and win, a couple even score perfect 10s. But the very next day back in the gym we hear other students of that school say "damn won't that trampoline ever get fixed right?"

At some point, the problem ain't the trampoline.

Consider instead that certain students have started to get more joy out of fiddling with the equipment than using it to improve their routines. The school is there to produce better gymnasts not to serve as a trampoline repair shop. To the extent that repairing trampolines makes it possible to have better gymnasts great. But once futzing with the trampoline starts overshadowing the sport, its time to reset priorities.

Valamir
Ralph Mazza

(Reply to this) (Parent)(Thread)

(no subject) - (Anonymous), 2005-12-07 06:43 pm UTC
(no subject) - [info]silmenume, 2005-12-19 03:25 am UTC
(no subject) - [info]silmenume, 2005-12-19 03:26 am UTC

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